float dl = bb_i.lower.x - bb_j.upper.x;
float dh = bb_j.lower.x - bb_i.upper.x;
float dm = std::max(dl, dh);
- float dm0 = std::max(dm, 0.0f);
+ float dm0 = std::max(dm, 0.0F);
float d2 = dm0*dm0;
dl = bb_i.lower.y - bb_j.upper.y;
dh = bb_j.lower.y - bb_i.upper.y;
dm = std::max(dl, dh);
- dm0 = std::max(dm, 0.0f);
+ dm0 = std::max(dm, 0.0F);
d2 += dm0*dm0;
dl = bb_i.lower.z - bb_j.upper.z;
dh = bb_j.lower.z - bb_i.upper.z;
dm = std::max(dl, dh);
- dm0 = std::max(dm, 0.0f);
+ dm0 = std::max(dm, 0.0F);
d2 += dm0*dm0;
return d2;