/*
- *
+ *
* This source code is part of
- *
+ *
* G R O M A C S
- *
+ *
* GROningen MAchine for Chemical Simulations
- *
+ *
* VERSION 3.2.0
* Written by David van der Spoel, Erik Lindahl, Berk Hess, and others.
* Copyright (c) 1991-2000, University of Groningen, The Netherlands.
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
- *
+ *
* If you want to redistribute modifications, please consider that
* scientific software is very special. Version control is crucial -
* bugs must be traceable. We will be happy to consider code for
* inclusion in the official distribution, but derived work must not
* be called official GROMACS. Details are found in the README & COPYING
* files - if they are missing, get the official version at www.gromacs.org.
- *
+ *
* To help us fund GROMACS development, we humbly ask that you cite
* the papers on the package - you can find them in the top README file.
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+ *
* For more info, check our website at http://www.gromacs.org
- *
+ *
* And Hey:
* Gromacs Runs On Most of All Computer Systems
*/
typedef real mat4[4][4];
typedef int iv2[2];
-
+
typedef struct {
- matrix box;
- int ecenter; /* enum for centering, see pbc.h */
- vec4 eye,origin; /* The eye and origin position */
- mat4 proj; /* Projection matrix */
- mat4 Rot; /* Total rotation matrix */
- real sc_x,sc_y; /* Scaling for aspect ratio */
- mat4 RotP[DIM]; /* state for 3d rotations */
- mat4 RotM[DIM];
+ matrix box;
+ int ecenter; /* enum for centering, see pbc.h */
+ vec4 eye, origin; /* The eye and origin position */
+ mat4 proj; /* Projection matrix */
+ mat4 Rot; /* Total rotation matrix */
+ real sc_x, sc_y; /* Scaling for aspect ratio */
+ mat4 RotP[DIM]; /* state for 3d rotations */
+ mat4 RotM[DIM];
} t_3dview;
-extern void print_m4(FILE *fp,const char *s,mat4 A);
+extern void print_m4(FILE *fp, const char *s, mat4 A);
-extern void print_v4(FILE *fp,char *s,int dim,real *a);
+extern void print_v4(FILE *fp, char *s, int dim, real *a);
-extern void m4_op(mat4 m,rvec x,vec4 v);
+extern void m4_op(mat4 m, rvec x, vec4 v);
extern void unity_m4(mat4 m);
extern void translate(real tx, real ty, real tz, mat4 A);
-extern void m4_op(mat4 m,rvec x,vec4 v);
+extern void m4_op(mat4 m, rvec x, vec4 v);
extern void calculate_view(t_3dview *view);
* reset the view
*/
-extern gmx_bool zoom_3d(t_3dview *view,real fac);
+extern gmx_bool zoom_3d(t_3dview *view, real fac);
/* Zoom in or out with factor fac, returns TRUE when zoom successful,
* FALSE otherwise.
*/
extern void init_rotate_3d(t_3dview *view);
/* Initiates the state of 3d rotation matrices in the structure */
-extern void rotate_3d(t_3dview *view,int axis,gmx_bool bPositive);
+extern void rotate_3d(t_3dview *view, int axis, gmx_bool bPositive);
/* Rotate the eye around the center of the box, around axis */
-extern void translate_view(t_3dview *view,int axis,gmx_bool bPositive);
+extern void translate_view(t_3dview *view, int axis, gmx_bool bPositive);
/* Translate the origin at which one is looking */
extern void reset_view(t_3dview *view);
#endif
#endif
-