// ensure non-local stream waits for local stream, due to dependence on
// the previous H2D copy of CPU forces (if accumulateForces is true)
// or the above clearing.
- // TODO remove this dependency on localStream - edmine issue #3093
+ // TODO remove this dependency on localStream - edmine Issue #3093
GpuEventSynchronizer eventLocal;
eventLocal.markEvent(localStream_);
eventLocal.enqueueWaitEvent(nonLocalStream_);