2 * This file is part of the GROMACS molecular simulation package.
4 * Copyright (c) 1991-2000, University of Groningen, The Netherlands.
5 * Copyright (c) 2001-2013, The GROMACS development team.
6 * Copyright (c) 2013,2014, by the GROMACS development team, led by
7 * Mark Abraham, David van der Spoel, Berk Hess, and Erik Lindahl,
8 * and including many others, as listed in the AUTHORS file in the
9 * top-level source directory and at http://www.gromacs.org.
11 * GROMACS is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public License
13 * as published by the Free Software Foundation; either version 2.1
14 * of the License, or (at your option) any later version.
16 * GROMACS is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with GROMACS; if not, see
23 * http://www.gnu.org/licenses, or write to the Free Software Foundation,
24 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
26 * If you want to redistribute modifications to GROMACS, please
27 * consider that scientific software is very special. Version
28 * control is crucial - bugs must be traceable. We will be happy to
29 * consider code for inclusion in the official distribution, but
30 * derived work must not be called official GROMACS. Details are found
31 * in the README & COPYING files - if they are missing, get the
32 * official version at http://www.gromacs.org.
34 * To help us fund GROMACS development, we humbly ask that you cite
35 * the research papers on the package. Check out http://www.gromacs.org.
45 #include "gromacs/legacyheaders/macros.h"
46 #include "gromacs/legacyheaders/types/rgb.h"
47 #include "gromacs/utility/smalloc.h"
57 static t_atomcolor ac[] = {
58 { "O", &LIGHTRED, { 1, 0, 0 } },
59 { "N", &LIGHTCYAN, { 0, 0, 1 } },
60 { "NA", &LIGHTGREY, { 0.6, 0.6, 0.6 } },
61 { "S", &YELLOW, { 1, 1, 0 } },
62 { "C", &LIGHTGREEN, { 0, 1, 0 } },
63 { "CL", &VIOLET, { 1, 0, 1 } },
64 { "F", &LIGHTGREY, { 0.6, 0.6, 0.6 } },
65 { "Z", &LIGHTGREY, { 0.6, 0.6, 0.6 } },
66 { "P", &LIGHTBLUE, { 0.4, 0.4, 1.0 } },
67 { "H", &WHITE, { 0.8, 0.8, 0.8 } }
71 int search_ac(const char *type)
73 unsigned int i, nb, mij, best, besti;
79 for (i = 0; (i < NAC); i++)
81 mij = std::min((int)strlen(type), (int)strlen(ac[i].tp));
82 for (nb = 0; (nb < mij); nb++)
84 if (type[nb] != ac[i].tp[nb])
99 unsigned long Type2Color(const char *type)
108 t_rgb *Type2RGB(const char *type)
117 void DrawLegend(t_x11 *x11, t_windata *Win)
121 static const char *lab[NLAB] = { "C", "O", "H", "S", "N", "P" };
122 int i, i0, dh, dw, w, y, x1, x0;
126 XClearWindow(x11->disp, Win->self);
128 h_2 = Win->height/(2.0*NLAB/COLS);
132 for (i = 0; (i < NLAB); i++)
134 i0 = i % (NLAB/COLS);
135 x0 = (i / (NLAB/COLS))*(Win->width/COLS)+AIR;
137 cind = Type2Color(lab[i]);
138 XSetForeground(x11->disp, x11->gc, cind);
140 XFillRectangle (x11->disp, Win->self, x11->gc, x0, y-dh, 2*dw, 2*dh);
141 XSetForeground(x11->disp, x11->gc, WHITE);
142 TextInRect(x11, Win->self, lab[i], x1, y-dh, w-x1, 2*dh,
145 XSetForeground(x11->disp, x11->gc, x11->fg);
148 static bool LegWCallBack(t_x11 *x11, XEvent *event, Window /*w*/, void *data)
152 lw = (t_legendwin *)data;
156 DrawLegend(x11, &lw->wd);
164 t_legendwin *init_legw(t_x11 *x11, Window Parent,
165 int x, int y, int width, int height,
166 unsigned long fg, unsigned long bg)
171 InitWin(&lw->wd, x, y, width, height, 1, "Legend Window");
172 lw->wd.self = XCreateSimpleWindow(x11->disp, Parent, x, y, 1, 1, 1, fg, bg);
173 x11->RegisterCallback(x11, lw->wd.self, Parent, LegWCallBack, lw);
174 x11->SetInputMask(x11, lw->wd.self, ExposureMask);
179 void map_legw(t_x11 *x11, t_legendwin *lw)
181 XMapWindow(x11->disp, lw->wd.self);
185 void done_legw(t_x11 *x11, t_legendwin *lw)
187 x11->UnRegisterCallback(x11, lw->wd.self);