*/
class EnergyElement final :
public ISimulatorElement,
- public ITrajectoryWriterClient,
- public ITrajectorySignallerClient,
- public IEnergySignallerClient,
- public ILoggingSignallerClient
+ public ITrajectoryWriterClient,
+ public ITrajectorySignallerClient,
+ public IEnergySignallerClient,
+ public ILoggingSignallerClient
{
public:
//! Constructor
*/
class MicroState final :
public ISimulatorElement,
- public ITrajectoryWriterClient,
- public ITrajectorySignallerClient
+ public ITrajectoryWriterClient,
+ public ITrajectorySignallerClient
{
public:
//! Constructor
*/
class LastStepSignaller final :
public ISignaller,
- public INeighborSearchSignallerClient
+ public INeighborSearchSignallerClient
{
public:
/*! \brief Run the signaller at a specific step / time
*/
class LoggingSignaller final :
public ISignaller,
- public ILastStepSignallerClient
+ public ILastStepSignallerClient
{
public:
/*! \brief Run the signaller at a specific step / time
*/
class EnergySignaller final :
public ISignaller,
- public ITrajectorySignallerClient,
- public ILoggingSignallerClient
+ public ITrajectorySignallerClient,
+ public ILoggingSignallerClient
{
public:
/*! \brief Run the signaller at a specific step / time
* element only prepares the output struct, and passes it to the clients who
* write their part of the trajectory.
*/
-class TrajectoryElement :
- public ISimulatorElement,
- public ISignaller,
- public ILastStepSignallerClient
+class TrajectoryElement final :
+ public ISimulatorElement,
+ public ISignaller,
+ public ILastStepSignallerClient
{
public:
friend class TrajectoryElementBuilder;
*
* During setup, the trajectory writer will query the writer clients for
* their callbacks. It will also call the setup methods of the different
- * clients. To be ran before the main simulator run, but after all clients
+ * clients. To be run before the main simulator run, but after all clients
* were registered.
*/
void elementSetup() override;
*
* During teardown, the trajectory writer will call the teardown
* methods of the clients and perform some additional clean-up.
- * To be ran after the main simulator run.
+ * To be run after the main simulator run.
*/
void elementTeardown() override;