}
else
{
+ if (stepWork.doNeighborSearch && xUpdatedOnDeviceEvent_)
+ {
+ /* On search steps, we do not consume the result of the GPU update
+ * but rather that of a H2D transfer. So, we reset the event triggered after
+ * update to avoid leaving it unconsumed.
+ * Unfortunately, we don't always have the event marked either (e.g., on the
+ * first step) so we just reset it here.
+ * See Issue #3988. */
+ xUpdatedOnDeviceEvent_->reset();
+ }
return &xReadyOnDevice_[atomLocality];
}
}
wallcycle_stop(wcycle_, WallCycleCounter::WaitGpuStatePropagatorData);
}
+void StatePropagatorDataGpu::Impl::consumeCoordinatesCopiedToDeviceEvent(AtomLocality atomLocality)
+{
+ GMX_ASSERT(atomLocality < AtomLocality::Count, "Wrong atom locality.");
+ xReadyOnDevice_[atomLocality].consume();
+}
+
+void StatePropagatorDataGpu::Impl::resetCoordinatesCopiedToDeviceEvent(AtomLocality atomLocality)
+{
+ GMX_ASSERT(atomLocality < AtomLocality::Count, "Wrong atom locality.");
+ xReadyOnDevice_[atomLocality].reset();
+}
+
void StatePropagatorDataGpu::Impl::setXUpdatedOnDeviceEvent(GpuEventSynchronizer* xUpdatedOnDeviceEvent)
{
GMX_ASSERT(xUpdatedOnDeviceEvent != nullptr, "The event synchronizer can not be nullptr.");
return &fReducedOnDevice_[atomLocality];
}
+void StatePropagatorDataGpu::Impl::consumeForcesReducedOnDeviceEvent(AtomLocality atomLocality)
+{
+ fReducedOnDevice_[atomLocality].consume();
+}
+
GpuEventSynchronizer* StatePropagatorDataGpu::Impl::fReadyOnDevice(AtomLocality atomLocality)
{
return &fReadyOnDevice_[atomLocality];
return impl_->waitCoordinatesCopiedToDevice(atomLocality);
}
+void StatePropagatorDataGpu::consumeCoordinatesCopiedToDeviceEvent(AtomLocality atomLocality)
+{
+ return impl_->consumeCoordinatesCopiedToDeviceEvent(atomLocality);
+}
+
+void StatePropagatorDataGpu::resetCoordinatesCopiedToDeviceEvent(AtomLocality atomLocality)
+{
+ return impl_->resetCoordinatesCopiedToDeviceEvent(atomLocality);
+}
+
void StatePropagatorDataGpu::setXUpdatedOnDeviceEvent(GpuEventSynchronizer* xUpdatedOnDeviceEvent)
{
impl_->setXUpdatedOnDeviceEvent(xUpdatedOnDeviceEvent);
return impl_->fReducedOnDevice(atomLocality);
}
+void StatePropagatorDataGpu::consumeForcesReducedOnDeviceEvent(AtomLocality atomLocality)
+{
+ impl_->consumeForcesReducedOnDeviceEvent(atomLocality);
+}
+
GpuEventSynchronizer* StatePropagatorDataGpu::fReadyOnDevice(AtomLocality atomLocality)
{
return impl_->fReadyOnDevice(atomLocality);