DeviceBuffer<RVec> getCoordinates();
/*! \brief Copy positions to the GPU memory.
+ *
+ * Use \ref getCoordinatesReadyOnDeviceEvent to get the associated event synchronizer or
+ * \ref waitCoordinatesCopiedToDevice to wait for the copy completion.
+ * Note: the event is not marked in OpenCL, because it is not used.
*
* \param[in] h_x Positions in the host memory.
* \param[in] atomLocality Locality of the particles to copy.
* steps and if update is not offloaded, the coordinates are provided by the H2D copy and the
* returned synchronizer indicates that the copy is complete.
*
- * \param[in] atomLocality Locality of the particles to wait for.
- * \param[in] simulationWork The simulation lifetime flags.
- * \param[in] stepWork The step lifetime flags.
+ * \param[in] atomLocality Locality of the particles to wait for.
+ * \param[in] simulationWork The simulation lifetime flags.
+ * \param[in] stepWork The step lifetime flags.
+ * \param[in] gpuCoordinateHaloLaunched Event recorded when GPU coordinate halo has been launched.
*
* \returns The event to synchronize the stream that consumes coordinates on device.
*/
GpuEventSynchronizer* getCoordinatesReadyOnDeviceEvent(AtomLocality atomLocality,
const SimulationWorkload& simulationWork,
- const StepWorkload& stepWork);
+ const StepWorkload& stepWork,
+ GpuEventSynchronizer* gpuCoordinateHaloLaunched = nullptr);
/*! \brief Blocking wait until coordinates are copied to the device.
*
*/
void waitCoordinatesCopiedToDevice(AtomLocality atomLocality);
- /*! \brief Getter for the event synchronizer for the update is done on th GPU
+ /*! \brief Consume the event for copying coordinates to the device.
+ *
+ * Used for manual event consumption. Does nothing except changing the internal event counter.
*
- * \returns The event to synchronize the stream coordinates wre updated on device.
+ * \param[in] atomLocality Locality of the particles.
*/
- GpuEventSynchronizer* xUpdatedOnDevice();
+ void consumeCoordinatesCopiedToDeviceEvent(AtomLocality atomLocality);
- /*! \brief Copy positions from the GPU memory.
+ /*! \brief Reset the event for copying coordinates to the device.
+ *
+ * Used for manual event consumption. Does nothing except resetting the event.
+ *
+ * \param[in] atomLocality Locality of the particles.
+ */
+ void resetCoordinatesCopiedToDeviceEvent(AtomLocality atomLocality);
+
+ /*! \brief Setter for the event synchronizer for the update is done on th GPU
+ *
+ * \param[in] xUpdatedOnDeviceEvent The event to synchronize the stream coordinates wre updated on device.
+ */
+ void setXUpdatedOnDeviceEvent(GpuEventSynchronizer* xUpdatedOnDeviceEvent);
+
+ /*! \brief Copy positions from the GPU memory, with an optional explicit dependency.
*
* \param[in] h_x Positions buffer in the host memory.
* \param[in] atomLocality Locality of the particles to copy.
+ * \param[in] dependency Dependency event for this operation.
*/
- void copyCoordinatesFromGpu(gmx::ArrayRef<gmx::RVec> h_x, AtomLocality atomLocality);
+ void copyCoordinatesFromGpu(gmx::ArrayRef<gmx::RVec> h_x,
+ AtomLocality atomLocality,
+ GpuEventSynchronizer* dependency = nullptr);
/*! \brief Wait until coordinates are available on the host.
*
DeviceBuffer<RVec> getVelocities();
/*! \brief Copy velocities to the GPU memory.
+ *
+ * Does not mark any event, because we don't use it anywhere at the moment.
*
* \param[in] h_v Velocities in the host memory.
* \param[in] atomLocality Locality of the particles to copy.
*/
void copyVelocitiesToGpu(gmx::ArrayRef<const gmx::RVec> h_v, AtomLocality atomLocality);
- /*! \brief Get the event synchronizer for the H2D velocities copy.
- *
- * \param[in] atomLocality Locality of the particles to wait for.
- *
- * \returns The event to synchronize the stream that consumes velocities on device.
- */
- GpuEventSynchronizer* getVelocitiesReadyOnDeviceEvent(AtomLocality atomLocality);
-
/*! \brief Copy velocities from the GPU memory.
*
* \param[in] h_v Velocities buffer in the host memory.
/*! \brief Clear forces in the GPU memory.
*
* \param[in] atomLocality Locality of the particles to clear.
+ * \param[in] dependency Dependency event for this operation.
*/
- void clearForcesOnGpu(AtomLocality atomLocality);
+ void clearForcesOnGpu(AtomLocality atomLocality, GpuEventSynchronizer* dependency);
/*! \brief Get the event synchronizer for the forces ready on device.
*
* 1. The forces are copied to the device (when GPU buffer ops are off)
* 2. The forces are reduced on the device (GPU buffer ops are on)
*
- * \todo Pass step workload instead of the useGpuFBufferOps boolean.
- *
- * \param[in] atomLocality Locality of the particles to wait for.
- * \param[in] useGpuFBufferOps If the force buffer ops are offloaded to the GPU.
+ * \param[in] stepWork Step workload flags
+ * \param[in] simulationWork Simulation workload flags
*
* \returns The event to synchronize the stream that consumes forces on device.
*/
- GpuEventSynchronizer* getForcesReadyOnDeviceEvent(AtomLocality atomLocality, bool useGpuFBufferOps);
+ GpuEventSynchronizer* getLocalForcesReadyOnDeviceEvent(StepWorkload stepWork,
+ SimulationWorkload simulationWork);
/*! \brief Getter for the event synchronizer for the forces are reduced on the GPU.
*
- * \returns The event to mark when forces are reduced on the GPU.
+ * \param[in] atomLocality Locality of the particles to wait for.
+ * \returns The event to mark when forces are reduced on the GPU.
+ */
+ GpuEventSynchronizer* fReducedOnDevice(AtomLocality atomLocality);
+
+ /*! \brief Consume the event for when the forces are reduced on the GPU.
+ *
+ * \param[in] atomLocality Locality of the particles to wait for.
+ */
+ void consumeForcesReducedOnDeviceEvent(AtomLocality atomLocality);
+
+ /*! \brief Getter for the event synchronizer for the forces are ready on the GPU.
+ *
+ * \param[in] atomLocality Locality of the particles to wait for.
+ * \returns The event to mark when forces are ready on the GPU.
*/
- GpuEventSynchronizer* fReducedOnDevice();
+ GpuEventSynchronizer* fReadyOnDevice(AtomLocality atomLocality);
/*! \brief Copy forces from the GPU memory.
*