MdrunScheduleWorkload runScheduleWork;
// Also populates the simulation constant workload description.
runScheduleWork.simulationWork = createSimulationWorkload(
- *inputrec, useGpuForNonbonded, pmeRunMode, useGpuForBonded, useGpuForUpdate,
- devFlags.enableGpuBufferOps, devFlags.enableGpuHaloExchange, devFlags.enableGpuPmePPComm);
+ *inputrec, devFlags, useGpuForNonbonded, pmeRunMode, useGpuForBonded, useGpuForUpdate);
std::unique_ptr<DeviceStreamManager> deviceStreamManager = nullptr;