cr->nodeid,
(nbv->ngrp > 1));
+ // TODO: with the texture reference support removed, this barrier is
+ // in principle not needed. Remove now or do it in a follow-up?
/* With tMPI + GPUs some ranks may be sharing GPU(s) and therefore
* also sharing texture references. To keep the code simple, we don't
* treat texture references as shared resources, but this means that