fr.block[b].sub[0].type = XdrDataType::Float;
fr.block[b].sub[0].fval = block[b];
#else
- fr.block[b].sub[0].type = XdrDataType::Double;
- fr.block[b].sub[0].dval = block[b];
+ fr.block[b].sub[0].type = XdrDataType::Double;
+ fr.block[b].sub[0].dval = block[b];
#endif
}