* \param[in,out] deviceBuffer Device buffer to store data in.
*/
template<typename ValueType>
-void destroyParamLookupTable(DeviceBuffer<ValueType>* deviceBuffer, DeviceTexture& /* deviceTexture */)
+void destroyParamLookupTable(DeviceBuffer<ValueType>* deviceBuffer, DeviceTexture* /* deviceTexture */)
{
deviceBuffer->buffer_.reset(nullptr);
}