* \param[in,out] deviceBuffer Device buffer to store data in.
*/
template<typename ValueType>
-void destroyParamLookupTable(DeviceBuffer<ValueType>* deviceBuffer, DeviceTexture& /* deviceTexture*/)
+void destroyParamLookupTable(DeviceBuffer<ValueType>* deviceBuffer, const DeviceTexture& /* deviceTexture*/)
{
freeDeviceBuffer(deviceBuffer);
}