/* GPU arrays element counts (not the arrays sizes in bytes!).
* They might be larger than the actual meaningful data sizes.
* These are paired: the actual element count + the maximum element count that can fit in the current allocated memory.
- * These integer pairs are mostly meaningful for the cu_realloc_buffered calls.
- * As such, if cu_realloc_buffered is refactored, they can be freely changed, too.
+ * These integer pairs are mostly meaningful for the reallocateDeviceBuffer calls.
+ * As such, if DeviceBuffer is refactored into a class, they can be freely changed, too.
* The only exceptions are realGridSize and complexGridSize which are also used for grid clearing/copying.
* TODO: these should live in a clean buffered container type, and be refactored in the NB/cudautils as well.
*/