#endif
}
-bool zoom_3d(t_3dview *view,real fac)
+gmx_bool zoom_3d(t_3dview *view,real fac)
{
real dr;
real bm,dr1,dr2;
}
-void rotate_3d(t_3dview *view,int axis,bool bPositive)
+void rotate_3d(t_3dview *view,int axis,gmx_bool bPositive)
{
int i,j;
mat4 m4;
calculate_view(view);
}
-void translate_view(t_3dview *view,int axis,bool bPositive)
+void translate_view(t_3dview *view,int axis,gmx_bool bPositive)
{
#ifdef DEBUG
printf("Translate called\n");