* reset the view
*/
-extern bool zoom_3d(t_3dview *view,real fac);
+extern gmx_bool zoom_3d(t_3dview *view,real fac);
/* Zoom in or out with factor fac, returns TRUE when zoom successful,
* FALSE otherwise.
*/
extern void init_rotate_3d(t_3dview *view);
/* Initiates the state of 3d rotation matrices in the structure */
-extern void rotate_3d(t_3dview *view,int axis,bool bPositive);
+extern void rotate_3d(t_3dview *view,int axis,gmx_bool bPositive);
/* Rotate the eye around the center of the box, around axis */
-extern void translate_view(t_3dview *view,int axis,bool bPositive);
+extern void translate_view(t_3dview *view,int axis,gmx_bool bPositive);
/* Translate the origin at which one is looking */
extern void reset_view(t_3dview *view);