(for coordinate and force buffers) directly on GPU memory spaces, without the staging of data through CPU
memory, where possible.
+``GMX_GPU_SYCL_NO_SYNCHRONIZE``
+ disable synchronizations between different GPU streams in SYCL build, instead relying on SYCL runtime to
+ do scheduling based on data dependencies. Experimental.
+
``GMX_CYCLE_ALL``
times all code during runs. Incompatible with threads.